Here’s a list of all the Level 6 Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.

Description

Arcane Gate

Create two linked teleportation portals.

Blade Barrier

Summon a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close.

6d10 Slashing

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Chain Lightning

Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 60ft.

Circle of Death

Sculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatures.

8d6 Necrotic

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Conjure Elemental: Air Myrmidon

The myrmidon can cast Invisibility, Electrified Flail, and Raging Vortex.

Conjure Elemental: Earth Myrmidon

The myrmidon can cast Muck to Metal, Sludgy Sling, and Burrow.

Conjure Elemental: Fire Myrmidon

The myrmidon can cast Scorching Strike, Myrmidon’s lmmolation, and Cinderous Swipe.

Conjure Elemental: Water Myrmidon

The myrmidon can cast Hiemal Strike, Healing Vapours, and Explosive Icicle.

Create Undead

Raise a corpse as a heinous mummy that fights by your side.

Disintegrate

Shoot a thin green ray from your finger. If the 50-100 Force damage reduces the target to 0 hit points, it disintegrates into a crumbly ash.

Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.

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Eyebite: Sickened

Attlict a creature with Disadvantage on Attack Rolls and Ability Checks.

Eyebite: Panicked

Strike Fear deep into a creature’s heart.

Eyebite: Asleep

Put a creature to sleep

Flesh to Stone

Atrophy a foe, Restraining them until they temporarily turn to stone. The target will Petrify if it does not succeed its Saving Throw within 3 turns.

Globe of Invulnerability

Create a barrier that makes creatures and objects inside it Immune to all damage.

Reduce a target‘s maximum hit points, but never below 1.

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14d6 Necrotic

Heal a target’s wounds and remove Blindness and any diseases.

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Heroes' Feast

You and everyone around can’t be poisoned, diseased, or frightened. Your HP increases, and you make Wisdom Saves with Advantage.

Otiluke’s Freezing Sphere

Create a ball of chuming ice that can be launched instantly to generate a frosty explosion or stored for later use.

Otto’s Irresistible Dance

Cause a creature to start dancing, making it unable to take actions or move. lts attackers have Advantage on Attack Rolls. The dancer has Disadvantage on Attack Rolls and Dexterity Saving Throws.

Planar Ally

Beseech one of these otherworldly entities for aid.

A beam of brilliant light seats and Blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot.

6d8 Radiant

Wall of Ice

Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.

Wall of Thorns

Create a wall of pliable, twisted thorns surrounded by Entangling vines. Creatures can move through the wall, but they take 7~56 Piercing damage per turn, and their movement speed is quartered.

7d8 Piercing

Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.