InDestiny 2, there are a litany of subclass mods introduced with each new expansion. These various mod items offer a range of perks or abilities. For instance, theWidow’s Silkintroduced in theLightfallexpansion is an aspect for the Strand sublcass that grants players a “grappling hook” feature. TheSpark of DischargeArc Fragmentintroduced inSeason 18, offers Arc weapons the chance of creating an Ionic Trace. These are just a few examples of the boost or ability effects these mods can have on a guardian.
Below is a comprehensive listing of all subclass mods inDestiny 2. Click on a specific item for further details.

Subclass Mod
Description
Acrobat’s Dodge
Common Class Ability
Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
Arc Aspect
Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near. While amplified, your Arc Souls are supercharged and gain increased fire rate.
Super Ability
Form a staff of pure Arc energy and acrobatically take out your foes. [Block] : Hold to deflect incoming projectiles with your Arc staff.
Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
Arcbolt Grenade
Arc Grenade
A grenade that chains bolts of lightning to nearby targets.
Axion Bolt
Void Grenade
A bolt of Void Light that forks on impact into smaller bolts that seek out targets.
Ball Lightning
Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While amplified, Ball Lightning releases additional lightning strikes before detonating.
Ballistic Slam
After sprinting and while airborne, activate your charged melee ability to slam to the ground, dealing damage to nearby targets.
Banner of War
Strand Aspect
Defeat a target with a melee attack, finisher, or Sword to raise a Banner of War that pulses with energy, periodically healing nearby allies and increasing melee and Sword damage. Targets defeated by you and nearby allies charge the banner, increasing the speed of its pulses.
Fusion Rifle
The final stand is wherever I plant my feet. Not one step more. -Saint-14
Blade Barrage
Vault into the air and unleash a volley of Solar-charged explosive knives.
[Super] : Create two woven blades and roam the battlefield. While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. Each successful hit briefly increases your attack speed and grants energy for your heavy attack. [Heavy Attack] : Unleash a heavy upward slash, creating two suspending projectiles that seek out targets.

Bleak Watcher
Stasis Aspect
[Grenade] : Hold to convert your grenade into a [Stasis] Stasis turret that fires slowing projectiles at nearby targets.
Burning Maul
Summon a flaming maul and crush targets with the force of an earthquake. [Light Attack] : Spin the maul in a circle around you, damaging nearby targets. [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
Celestial Fire
Solar Melee
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Chain Lightning
An extended range melee that jolts your target and chains lightning to nearby targets. While amplified, it creates an additional set of chains.
Chaos Accelerant
Void Aspect
[Grenade] : Overcharge your grenade, making it deadlier and more effective. Vortex Grenade: Increases the size and linger duration of the vortex. Axion Bolt: Creates an additional seeker. Scatter Grenade: Submunitions track to nearby targets. Magnetic Grenade: Releases a short-range Void blast. Cooldown is reduced.
Chaos Reach
Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. [Super] while active to deactivate your Super early, saving Super energy.
Child of the Old Gods
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy.
Coldsnap Grenade
Stasis Grenade
A grenade that freezes on impact and sends another seeker to find and freeze targets.
Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Consecration
Solar Aspect
While sliding, activate your charged melee ability to launch a wave of [Solar] Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging [Solar] Solar energy. If the wave hits a scorched target, they ignite.
Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
An ageless consciousness, crystallized, contained within a single moment. The imprisoned shatter at your approach.

Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.
Diamond Lance
Shatter or defeat targets with [Stasis] Stasis abilities or weapons to create a Stasis lance. [Shoot] : Throw the lance to freeze targets on impact. [Melee] : Slam the lance to the ground to freeze targets in a small area.
Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.
Drengr’s Lash
Activate your Barricade ability to create a ripple in reality that travels forward along the ground, suspending and damaging the targets it hits.
Duskfield Grenade
A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Echo of Cessation
Void Fragment
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
Echo of Dilation
While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility +10 Intellect
Echo of Domineering
After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserves. Defeating suppressed targets creates a Void Breach. +10 Discipline
Echo of Exchange
Melee final blows grant grenade energy.
Echo of Expulsion
Void ability final blows cause targets to explode. +10 Intellect
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect
Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. +10 Resilience
Echo of Obscurity
Finisher final blows grant Invisibility. +10 Recovery
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 Recovery -10 Mobility -10 Resilience
Echo of Provision
Damaging targets with grenades grants melee energy. -10 Strength
Echo of Remnants
Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery
Echo of Undermining
Your Void grenades weaken targets. -20 Discipline
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.
Ember of Ashes
Solar Fragment
You apply more scorch stacks to targets.
Ember of Beams
Your Solar Super projectiles have stronger target acquisition. +10 Intellect
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Ember of Char
Your Solar ignitions spread scorch to affected targets. +10 Discipline
Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. +10 Strength
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience
Ember of Eruption
Your Solar ignitions have increased area of effect. +10 Strength
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience
Ember of Resolve
Solar grenade final blows cure you.
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ember of Tempering
Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. -10 Recovery
Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline
Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. +10 Resilience
Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Feed the Void
Defeat a target with a Void ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy.
Firebolt Grenade
Solar Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
Fists of Havoc
Supercharge your fists and slam the ground with the force of a maelstrom. While active: [Light Attack] : Quickly charge forward, dealing damage to any impacted targets. [Heavy Attack] : Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. Performing a slam from the air deals additional damage.
Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.
Flechette Storm
While sliding, activate your charged melee ability to leap into the air, knocking nearby targets away and dealing damage. While airborne, activate your charged melee again to launch a cluster of damaging, Unraveling projectiles. Repeatedly activating melee will chain additional throws.
Flow State
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Flux Grenade
An explosive grenade that attaches to targets.
Frenzied Blade
Strand Melee
Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
Frostpulse
A conflux trapped motionless in crystal; infinite possibilities held in tranquil inertia. You unleash the Darkness within, suspending your enemies in harrowing stillness.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Glacial Harvest
Freezing targets creates [Stasis] Stasis shards around the frozen targets. Higher tier combatants create more shards. While Glacial Harvest is equipped, picking up [Stasis] Stasis shards grants stacks of Frost Armor.
Glacial Quake
Summon a [Stasis] Stasis gauntlet. While your Super is active: [Heavy Attack] : Slam your gauntlet down to create a shockwave that freezes targets and sends out [Stasis] Stasis crystals to freeze additional ones. [Light Attack] : Supercharge your Shiver Strike for bonus damage. Sprint through [Stasis] Stasis crystals or frozen targets to shatter them instantly.
Glacier Grenade
A grenade that creates walls out of [Stasis] Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
Golden Gun - Deadshot
Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light. Causing Solar ignitions while your Super is active refunds a Golden Gun round. Benefits from being radiant.
Golden Gun - Marksman
Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
Strand Grenade
Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
Grim Harvest
Defeating slowed or frozen targets creates [Stasis] Stasis shards. These shards grant melee energy when picked up by you or your allies. While Grim Harvest is equipped, picking up [Stasis] Stasis shards grants stacks of Frost Armor.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. [Grenade] : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Hammer of Sol
Summon a flaming hammer and wreak destruction down upon your enemies. [Light Attack] : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.
Hammer Strike
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.
Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Heat Rises
You can fire weapons, melee, and throw grenades while gliding. [Grenade] : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Howl of the Storm

While sliding, activate your charged melee ability to launch a wave of [Stasis] Stasis energy forward that freezes targets and creates [Stasis] Stasis crystals.
Icarus Dash
[Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly defeating targets with your Super or weapons cures you.
Iceflare Bolts
An unseeing yet all-knowing stare fixed eternally to a solitary point. You track your enemies with blade-like precision.
Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Into the Fray
Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. While you have Woven Mail, your melee regeneration rate is increased.
Juggernaut
With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. While amplified, the shield blocks significantly more damage before breaking.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Knock ‘Em Down
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Lightning Grenade
A grenade that sticks to any surface and emits bolts of lightning.
Lightning Surge
While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
Lightweight Knife
Quickly throw a knife that deals moderate damage. Precision hits with this knife make you radiant for a short duration.
Magnetic Grenade
A grenade that attaches to targets and explodes twice.
Mindspun Invocation
Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. [Grenade] : Hold to consume your Shackle Grenade and activate Weaver’s Trance. Final blows while Weaver’s Trance is active create a suspending detonation. [Grenade] : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.
Needlestorm
[Super] : Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can’t find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Nova Bomb: Cataclysm
Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
Nova Bomb: Vortex
Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb creates a singularity that pulls targets inward and continually damages those trapped inside.
Step between dimensions to subvert the laws of physics. [Super Secondary] : Teleport a short distance. [Super Primary] : Unleash a deadly Void eruption. A fully charged attack makes targets volatile.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. You gain an additional shield throw while in Sentinel Shield.
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
Penumbral Blast
Stasis Melee
Raise your [Stasis] Stasis staff against your foe. Send a blast of [Stasis] Stasis forward to freeze your targets.
Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Pocket Singularity
Void Melee
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Proximity Explosive Knife
Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
Pulse Grenade
A grenade that periodically damages targets within its explosion radius.
Roaring Flames
Final blows with [Solar] Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Scatter Grenade
A grenade that splits into many submunitions and covers a large area with multiple explosions.
Seismic Strike
After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around them. While you are amplified, the blind radius is increased.
Sentinel Shield
[Super] : Summon a shield of Void Light. While Sentinel Shield is active: [Light Attack] : Attack. [Block] : Block. [Grenade] : Perform a Shield Throw. Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer.
Shadowshot: Moebius Quiver
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tethered targets. Defeating tethered targets creates Orbs of Power.
Shatterdive
A frozen scream trapped in gemstone; the recognition of a great and terrible truth. You descend upon your enemies with the enormity of the Dark.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Shield Throw
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Shiver Strike
Hold input to leap through the air. Releasing unleashes a powerful dash attack that knocks targets back and damages them.
Silence and Squall
Summon two Stasis kamas, Silence and Squall, that you throw one after another. Silence : Creates a flash-freeze blast that freezes and damages targets. Squall : Creates a Stasis Storm that slows and damages targets caught inside.
Silkstrike
Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. [Grenade] : Use the grapple to move forward quickly.
Skip Grenade
A grenade that splits upon impact, creating multiple projectiles that seek targets.
Snare Bomb
Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Spark of Amplitude
Arc Fragment
Rapidly defeating targets while you are amplified creates an Orb of Power.
Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Spark of Brilliance
Defeating a blinded target with precision damage creates a blinding explosion. +10 Intellect
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength
Spark of Feedback
Taking melee damage briefly increases your outgoing melee damage. +10 Resilience
Spark of Focus
After sprinting for a short time, your class ability regeneration is increased. -10 Recovery -10 Mobility -10 Resilience
Spark of Frequency
Melee hits increase your equipped weapon’s reload speed and stability for a short duration.
Spark of Haste
You have greatly increased resilience, recovery, and mobility while sprinting.
Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Spark of Momentum
Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Spark of Resistance
While surrounded by combatants, you are more resistant to incoming damage. +10 Strength
Spark of Shock
Your Arc grenades jolt targets. -10 Discipline
Spark of Volts
Finishers make you amplified. +10 Recovery
Spectral Blades
Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows. [Light Attack] : Perform a quick melee attack. [Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.
Storm Grenade
A grenade that calls down a focused lightning storm.
Stormtrance
Chain Arc Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a jolting shockwave underneath you. [Sprint] : Teleport forward, consuming a small amount of Super energy.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Suppressor Grenade
An explosive grenade that suppresses, preventing targets from using abilities for a short time.
Swarm Grenade
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
Tectonic Harvest
A petrified grip, grasping for something once held but now lost. Your hands create power from nothing.
Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
The Wanderer
Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay. Threadling final blows create a Tangle.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Thread of Ascent
Strand Fragment
Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration. +10 Mobility
Thread of Binding
Super final blows emit a suspending burst from the target. +10 Resilience
Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Thread of Evolution
Threadlings travel farther and deal additional damage. +10 Intellect
Thread of Finality
Finisher final blows create Threadlings. +10 Recovery
Thread of Fury
Damaging targets with a Tangle grants melee energy. -10 Strength
Thread of Generation
Dealing damage generates grenade energy. -10 Discipline
Thread of Isolation
Landing rapid precision hits emits a severing burst from the target.
Thread of Mind
Defeating suspended targets grants class ability energy.
Thread of Propagation
Powered melee final blows grant your [Strand] Strand weapons Unraveling Rounds. +10 Strength
Thread of Rebirth
[Strand] Strand weapon final blows have a chance to create a Threadling.
Thread of Transmutation
While you have Woven Mail, weapon final blows create a Tangle. +10 Strength
Thread of Warding
Picking up an Orb of Power grants Woven Mail. -10 Resilience
Thread of Wisdom
Defeating suspended targets creates an Orb of Power.
Threaded Specter
Activating your class ability leaves behind a decoy woven from [Strand] Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it’s done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.
Threadling Grenade
A woven projectile that reweaves itself into Threadlings while in flight.
Throwing Hammer
Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
While grounded, quickly evade in a lateral direction.
Thunderclap
[Melee] : Hold while grounded to plant your feet and begin charging your fist with Arc energy. [Melee] : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
Thundercrash
Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
Touch of Flame
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Touch of Winter
Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a [Stasis] Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small [Stasis] Stasis crystal on impact. Coldsnap Grenade: Seekers duplicate after freezing a target and create a [Stasis] Stasis crystal on detonation.
Trapper’s Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Vanishing Step
Dodging makes you invisible.
Void Spike
A grenade that attaches to any surface and emits a torrent of damaging Void Light.
A grenade that creates a horizontal wall of burning Void Light.
Vortex Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Ward of Dawn
Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Weaver’s Call
Activate your class ability to weave three Threadlings and deploy any Threadlings you have perched. Targets defeated by [Strand] Strand damage have a chance to generate a perched Threadling.
[Air Dodge] : Dodge while airborne to consume your melee energy and enter the weave, gaining damage resistance from combatants and players. Reactivate your air dodge or cast your Rift to exit the weave. While in the weave, your melee energy is drained and you generate perched Threadlings over time.
Weighted Throwing Knife
Throw a knife that deals extra precision damage and causes scorched targets to ignite. Precision final blows with this knife immediately recharge your class ability.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Whirling Maelstrom
Destroying a Tangle will weave a violent, writhing mass of [Strand] Strand fibers. The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.
Whisper of Bonds
Stasis Fragment
Defeating frozen targets generates an Orb of Power. -10 Intellect
Whisper of Chains
Defeating targets while you have Frost Armor has a chance to create a [Stasis] Stasis shard. +10 Recovery
Whisper of Conduction
Nearby [Stasis] Stasis shards track to your position. +10 Intellect +10 Resilience
Whisper of Durance
Slow that you apply to targets lasts longer. For those abilities that linger, their duration will also increase. +10 Strength
Whisper of Fissures
Increases the damage and size of the burst of [Stasis] Stasis when you destroy a [Stasis] Stasis crystal or defeat a frozen target.
Whisper of Fractures
Shattering a frozen target with a melee attack grants a stack of Frost Armor.
Whisper of Hedrons
Dramatically increases weapon stability, weapon aim assist, weapon airborne effectiveness, mobility, resilience, and recovery after freezing a target with [Stasis] Stasis.
Whisper of Hunger
Increases the melee energy gained from picking up [Stasis] Stasis shards. -20 Strength
Whisper of Impetus
Damaging targets with a [Stasis] Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. +10 Resilience
Whisper of Refraction
Defeating slowed or frozen targets grants you class ability energy.
Whisper of Rending
Primary ammo weapons do increased damage to [Stasis] Stasis crystals and frozen targets.
Whisper of Rime
Your Frost Armor has increased duration and maximum stack count.
Whisper of Shards
Shattering a [Stasis] Stasis crystal temporarily boosts your grenade recharge rate. Shattering additional [Stasis] Stasis crystals increases the duration of this benefit.
Whisper of Torment
You gain grenade energy each time you take damage from targets. Having Frost Armor increases the amount of energy gained. -10 Discipline
Widow’s Silk
You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.
Winter’s Shroud
A desire for legacy, to be known, preserved in sterile glass. The world stops and starts at your command.
Winter’s Wrath
Summon a [Stasis] Stasis staff. While your Super is active: [Super Primary] : Cast out a barrage of [Stasis] Stasis shards that freeze targets. [Super Secondary] : Cast out a shockwave that shatters all frozen targets.
Withering Blade
Toss a [Stasis] Stasis Shuriken at targets to damage and slow them. Provides multiple charges.