In Manor Lords, you will rely of trading for a number of things. It isn’t as simple and streamlined as it is in other games, so allow me to explain exactly how it works.
How to trade goods in Manor Lords
Trading goods is something you’ll want to do get doing very soon in Manor Lords. In the early game, this allows you toget the funds to build Burgage Plot extensions, which will provide you with great passive incomes of food and hide.
To start trading goods, you’ll need tobuild the Trading Post. It costsfour Timber, and once built, can employ four families.

The Trading Post will display every single good in Manor Lords, separated into their own categories in the “Trade” menu. Every good will be set to “no trade,” which means no one is coming to import or export those goods. Whenever you’re done trading something,you may always set it to “no trade” to stop the process.
If you want to import or export goods in Manor Lords, you’ll need to do a few things. First, check the Export/Import price of the goods to make sure the selling or buying price is acceptable. Then, to the very left of that good,select import or export.

Next, you must set the desired surplus for both exporting and importing. If you’re exporting, set the desired surplus to thelowest number you’re willing to haveof that good. If you’re importing, set the desired surplus to thehighest number you’re willing to buyof that good. Upon reaching the desired surplus, the trading will stop until your stock deviates from that surplus.
The “full trade” option allows for the importing and exporting of that good, with the desired surplus in mind. This is good for food, whereyou can import it if you’re low and export if you’ve got too much.

Finally, when you’re happy with the trade,you must pay Regional Wealth to establish the trade route. This route will stay open, even if you change any of the logistics.
You will need to have a family assigned tostock up the Trading Post with goods. If the traveling merchant comes and there’s no food in the Trading Post, then no trade will commence.

Keep a close eye on your trading operations. I typically stick to sellingfirewood, as I always usually have enough to last for many months.
How to trade animals in Manor Lords
Animal trading works similarly to goods trading in Manor Lords, however there are a few caveats to be made aware of. The Livestock Trading Post handles the trade of animals, andcan be built for two Timber.
The Livestock Trading Post allows you totrade for all the animal typesin the game. They are rather expensive, but are worth it.

TheLivestock Trading Post can hold two horses and oxen and four sheep and lambs. If you don’t have anywhere else for the imported animals to go, they’ll stay there. Also, animals you’re exporting will be taken here to wait.
Like with goods trading, set the trade type you want, and select the desired surplus. Strangely,it doesn’t cost you any money to set up this trade, no matter how many animals you’re dealing with.
As long as you have the spare Regional Wealth if importing animals,a family assigned to the Livestock Trading Post to accept or give away the animals, and somewhere for the animals to go if importing them, you’ll eventually commence trade.
In my experience, the frequency of animal trade is lower than goods trading, somake sure you’ve always got enough money or that the animals are in the trading postso you’re ready when the trade happens.
If exporting sheep or lambs,make sure to have both the Sheep Farm and Pasture built. It may be a bug, but my worker refused to escort the sheep to the Sheep Farm, despite it being empty. The moment I built a Pasture, the worker took the sheep right to the farm.
Make sure tohave the Sheepbreeding Development unlocked, as multiplying sheep comes an infinite source of exporting income!
How to trade between owned regions in Manor Lords
To swap goods between regions you own in Manor Lords, you’ll need the third type of trading facility.The Packstation, found in the “logistics” construction menu.
Simply put, building this and hiring mules for it will allow you toswap materials with other regions that have a Packstation built.The mules will carry only up to 20 goods, so this will be a slow progress unless you want to purchase even more mules.
Unlike the other trading posts, you’re able to’t set up trade routes or have numerous goods being transported through, as this is bartering, another form of trading. You will need to select your Barter Partner, which will be another region, and you will select thegood you wish to send and the good you wish to receive.Note that both Packstations must be sending goods for the Barter to work, so make sure your new settlement has an export ofsomethingat least.
As each Packstation can only handle the export of one type of good, you may wish to build multiple to really speed things up. Although you will have to order a mule for every station, which costs 25 Regional Wealth.
Assigned families will stock up the mule of the selected good and will guide the mule to the selected Packstation. As longer travels can really bog down your logistics,I’d recommend building the Packstations close to each other’s bordersand making sure to have families assigned to the Storehouses and Graineries to really speed up resource flow. Having assigned Oxen will help with this, too.
With these set up, you’ll be able topump new settlements full of the right resources.
And there you have it! Everything to know about trading in Manor Lords. As long as you have enoughRegional Wealth, you’ll be a trading maestro.
Aidan Lambourne
Aidan Lambourne is a contributing writer for PC Invasion, with almost a couple years of experience in the industry. He has written about Roblox extensively, although has keenly covered new releases and indie games. A passionate writer and gamer, he still can’t really believe he gets to indulge in both for a career.