Battlefield 2042 1.1 patch notes: DMR fixes, new XP events, more

Dice has released the full patch notes for the first major update to Battlefield 2042 during Season 1. Here’s everything you need to know.

Battlefield 2042 was written off by many as dead in the water after the game’s disastrous launch in late 2021. However, Dice hasn’t given up on the game, and it’s actually experiencing a bit of aresurgence when it comes to player count.

Article image

Season 1 launched on June 9 and brought a load of new content to the game, and onJuly 6Dice will roll out the first major patch.

Here’s what’s included in Battlefield 2042 patch 1.1, and the full notes as well.

Article image

Battlefield 2042 patch 1.1 adds new XP events

Patch 1.1 will finally add some brand new XP events for players, for pilot kills, disarming mines, and repairs.

It will also introduce various Quality of Life changes, and balance changes. These balance changes include a reduction in power for the MV38-Condor’s 50mm Cannon.

bf 2042 sniper aiming down scope

DMRs are also being rebalancing to increase their long-range combat value, which players have criticized since launch.

Battlefield 2042 update 1.1: Full patch notes

There are a ton of changes besides what we mentioned here, including updates to maps, operators, vehicles, and more.

Below are the full patch notes for Battlefield 2042 update 1.1:

Battlefield 2042

Battlefield Portal

Hazard Zone

We’ve made several changes to reduce the reliance on the Data Drive Scanners within Hazard Zone. This should make it easier to understand the mode, and allows you more choice in which gadgets you want to deploy with.

Battlefield 6 has exclusive rewards you’re able to only get by playing 2042

Battlefield 6 character with SMG

Battlefield 2042 is getting massive update amid Battlefield 6 beta success

Battlefield 6 makes several changes for Open Beta weekend 2 following player feedback

A new mechanic has been added to Hazard Zone, called Second Chance. This should make it more forgiving while you are first getting to know and start interacting with new squad mates.

Several further changes have been added to faster to get into a Hazard Zone match

Maps & Modes

Breakthrough

Specialists

Autocannon has been adjusted to make it a close range anti-vehicle weapon with diminished power over longer distances:

We’ve updated DMR’s to make them more valuable in long-range combat as we currently felt they were underperforming. The first improvement we made here is to increase Bullet Speed, which means less lead time when firing at your target.

We also noticed that headshots weren’t rewarding enough for extended combat engagements. To address this we’ve tweaked their Headshot Damage Multiplier at long-range:

No changes have been made to DMR performance in short to medium range combat, and they’ll feel as you are used to when fighting against Assault Rifles and SMG’s. We’re looking forward to your feedback on these changes once you’ve been able to test them.