The Palace of the Dead in FFXIV is a dangerous place where you’re able to lose a lot of progress due to a single mistake. If you feel brave enough to tackle this Deep Dungeon, here’s our FFXIV Palace of the Dead full 100-floor walkthrough which features the best classes, strategies, and how to unlock it.

How to unlock the Palace of the Dead

Before we dive into strategies and how the Deep Dungeon works, let me show you how to unlock and access it. The Palace of the Dead has a couple of easy prerequisites to meet. First, you must beat least level 17and have completed the “Into a Copper Hell” MSQquest. As this activity is so early in the game, it can alsobe enjoyed for freewith no subscription or expansions required.

If you meet those requirements,head to Gridania and the Carline Canopy. You’ll find an NPC called Nojiro, who will give youthe “House that Death Built” quest. This is a simple errand-style quest, so visit the Quarrymill in the South Shroud and speak to the Wood Wailer Expeditionary. Once the dialogue concludes, talk to the Wood Wailer Expeditionary Captain to finish the quest.

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To enter the Palace of the Dead, speak to theWood Wailer Expeditionary Captain in the South Shroud. This method is different from the usual Duty Finder. you may choose between a fixed or matched party when you enter the Palace. The fixed option allows you to join solo or as a private party, while the matched party will fill your squad with random players.

While you cantechnicallytake on the Palace of the Dead solo (there are even challenges for it),I recommend taking it on with at least one other personif you’re a new player. You can lose a ton of health to a simple mistake in the Deep Dungeon, and having a teammate around really softens the blow.

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The new player experience can be pretty overwhelming in FFXIV, so I recommend tagging along with other players whenever possible. There are a few things you’ll want to do solo,like buying a house, but combat is easier with a group.

While some classes are better than others for the Deep Dungeon, I must stress thatyou can use anything as long as you’re careful. I tackled the Palace of the Dead as a duo of Machinist and Gunbreaker. I found the Machinist less risky than a melee DPS, and the Gunbreaker was great for soaking up damage. I’ve also had success with Monk in a duo, so feel free to mix and match.

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Here are a few classes that are known forproficiency in the Palace of the Dead:

The Machinist is a solid DPS pick for the Palace of the Dead. As it’s a ranged class,you’re able to deal with enemies from afarand have several crowd-control abilities at your disposal. You also havePeloton, which dramatically speeds up exploring rooms. If things go south, the Machinist can kite enemies around rooms while dealing damage, so you have a surprising amount of sustain.

FFXIV Palace of the Dead full 100 floor walkthrough: Best classes strategies, and how to unlock

Machinist is also known for soloing the Deep Dungeon, so it’sa solid pickfor those who shoot first and ask questions later.

The Red Mage shines in the Palace of the Dead thanks to the class’ssuperb Self Healing ability. This class can dish out a ton of damage from a safe distance and is arguably the best caster for the activity.

FFXIV Palace of the Dead full 100 floor walkthrough: Best classes strategies, and how to unlock

Red Mage is another popular candidate for solo Palace runs, soits lethality cannot be understated.

Tanks take a while to clear enemies in the Palace of the Dead, but their large health pool makes them a desirable choice. The Warrior is a straightforward Tank, andRaw Intuitionis a superb skill for self-healing. The class offers decent damage for a Tank and a respectable set of crowd-control skills.

Your goal in the Palace of the Dead is to progress up the floors as far as possible. At the time of writing, the highest floor is 200, and the difficulty increases as you ascend. There’s also anUltimog reward for clearing floor 100. The area is unique, as no matter what level you are in the main game, you’ll start at level one in the Deep Dungeon. You level up by defeating monsters, which incentivizes combat.

How to ascend the floors in FFXIV

Every floor is random, andyou will reveal the map as you explore. Ultimately, you’re looking for aCairn of Passageon each floor, which will transport you to the next level. This Cairn will activate when you’ve defeated enough monsters. Once active, all party members must stand by the Cairn of Passage to progress. There’s aboss encounter every 10 floors, gradually getting more challenging.

Keep in mind thatthere’s a time limit in the Palace of the Dead. The restriction is pretty lenient as you have 60 minutes for each block of 10 floors, but you can quickly run out if you explore for too long.

What happens if I die in the Palace of the Dead?

If you die,your teammates can revive you at a Cairn of Return. This is similar to the Cairn of Passage, where you must defeat enemies to activate it. If your entire party falls, you return to the last checkpoint, which is every 10 floors. For example, if you died on floor 27, you’d return to level 20.

Now you know some great classes to use and how the Palace works, let’s go overa few strategies. Most of these can be used on any floor of the tower.

Keep away from your teammates

It’s unwise to stray too far from your friends, but you want to keep your distance in the Palace of the Dead.The ground is littered with invisible Traps, and most have a blast area if you activate them.

The scariest Traps are theLand Mines, which instantly take away 80% of your healthif you step on them. If you’re in a group, you’re able to all get hit by the explosion if you’re grouped up.

With hazards like this in mind, I found it good practice tolet the Tank take the leadaround the Palace. Traps are a constant threat, which nicely leads to my next tip.

Know your Pomanders

You can earnPomanders from Gold Chestsscattered around the area. Pomanders bestow buffs, which last for a single floor and can make exploring much more manageable. Remember,you can only hold three of any Pomander at a time.

While Pomanders are precious,you should still use themas you’ll ultimately find more on your journey. I recommend spending Pomanders when you’re nearing a 10-level checkpoint or when there’s a Floor Enchantment active. It’s also good practice to spend Pomanders on boss battles.

Beware of Floor Enchantments

Floors will infrequently become enchanted when you arrive, which can bestow some nasty debuffs on your team. ThePomander of Safetyinstantly removes these status ailments.

I recommend using a Pomander if you have it; otherwise, attempt to escape the floor as quickly as possible.

Know your chest rewards

There arethree colored chestsin the Palace of the Dead to look out for:

Beware, as thesilver and gold chests can be booby-trappedand explode when interacting with them. If you have a Tank in your party, I advise letting them open the coffers, just in case. Chests can sometimes be Mimics, which you must defeat to obtain the rewards.

Prioritize chests only when it’s safe

While chests are tempting,you don’t need to go for all of them. If you’ve got plenty of Pomanders and you’re stocked up on items, it’s often safer to head for the Cairn to the next floor.

You don’t have to defeat every enemy

Defeating enemies is essential in earlier floors but is far less critical as you continue climbing. As your opponents become more dangerous on later floors,avoiding encounters is often safer. By the time you reach floor 80, I advise approaching combat cautiously, as a couple of mistakes can cost you the run.

Fight on your terms

Let me leave you with the most important tip of all.You don’t have to fight in open rooms. My duo finds it easier tobring enemies into the corridorsand battle them one at a time.

Fighting like this may take longer, but it’s far safer, and you canescape if you’re struggling.

By now, you have a solid understanding of how the Palace of the Dead works, and you canuse this knowledgeto reach floor 100 safely. Feel free to continue to the top, but enemies and bosses only get stronger.FFXIV has seen collaborations with many different IPs, butfew are as bizarre as Mountain Dew. The event is geo-restricted butworth checking outif you can.

Anthony Yates

Anthony is a freelance writer for PC Invasion and has worked in the industry for four years. He’s furiously competitive and is always looking for the next big multiplayer hit. Anthony thrives in high-stakes games like Escape From Tarkov and Sea of Thieves. He is also passionate about speedrunning and always looks forward to the next GDQ and ESA events. When he’s not grinding leaderboards, Anthony enjoys visiting Arcades, retro gaming, and horror movies.