Avowed is the first Unreal Engine 5 title from Obsidian Entertainment and a technically impressive showcase with some great art all round. The PC release runs well on a variety of hardware with plenty of settings to tweak, and the game has support for ultrawide monitors as well.

While it’s great to see more developers offer ultrawide support at launch, the ultrawide implementation in Avowed is only present during gameplay sections. Thankfully, the modding community is already on it and Lyall has released a patch that extends ultrawide support to Avowed’s cutscenes as well.

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Fixing the Avowed Ultrawide Cutscenes Issue

Lyall’s patch does exactly what it states, it removes the pillarboxing (or black bars) from the presentation from Avowed’s cutscenes. This makes it a consistent experience for ultrawide users whether they’re playing the game, watching a cutscene, or engaged in a dialogue interaction.

As always, installing the patch is a fairly straightforward task:

Once extracted, Avowed will correctly render cutscenes in ultrawide resolution as well. You might see some awkward frames here and there, but overall, the fix works as expected. Lyall has shared a screenshot of what a cutscene looks like with the patch active.

All credits go toLyallfor creating and testing the patch. Their contributions are incredibly helpful for PC gamers and you can learn about their work on theirPatreonorKo-fi pages.

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If you wish to remove the patch, simply delete the files that came with the zip file.

We don’t expect the developers to extend the ultrawide support, and it mostly makes sense. In many cases, cutscenes are shot for the most common aspect ratios, and while ultrawide monitors are becoming more common, it’ll be a while before every game has full support for them.

Outside of this minor omission, Avowed’s PC port is mostly solid and the game makes good use of Unreal Engine 5. Once you’re set for cutscenes though, here is how you canget all the godlike abilities in Avowed.

Ali Hashmi

Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn’t spending an unhealthy amount of time in Slay the Spire, he’s probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.