Marvel Snap Patch Notes have ambushed us by surprise, and boy, oh boy, are they good or what? A couple of balance changes, series drops, a bunch of bug fixes, and a couple of card buffs. See what these Patch Notes bring below, here on Prima Games!
Complete Marvel Snap Patch Notes for August 21, 2025
Some of the cards have dropped from higher to lower tiers (series, pools, what have you) and we are always happy to see this, as it makes the game more accessible for free-to-play players that make or break the game’s population. Without further ado:
Series 5 -> 4:
Series 4 -> 3:
Quality of Life Changes:
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ART & VISUAL EFFECTS
CARD UPDATES
Darkhawk: – 4/1 -> 4/0Dev Comment: Darkhawk is an especially powerful card. As we prepared this balance change before the Silver Surfer and Zabu nerfs went live, we didn’t want to hit him too hard. However, we definitely felt that knocking off at least one Power from him is warranted, and we will continue to monitor his performance.
Author Comment: Hi Mr. Negative!
Thanos: 6/8 -> 6/11Dev Comment: We think Thanos is one of the coolest cards, and we’re a bit sad that he himself isn’t played often. Most Thanos decks focus primarily on making good use of the stones, but we want to make sure the mad titan himself has enough Power to play.
Author Comment: I rarely lose to Thanos decks, so let’s see what this does.
Sandman: 4/1 -> 5/5Dev Comment: Many of the strongest decks right now have strategies centered around playing multiple cards on turn 6. Sandman should be a good answer to these decks, but he didn’t quite have the sand to stand up to them with his previous stat line. We’re giving him a bit more Power to make him a more competitive card, but also subsequently bumping up his Cost
Author Comment: Hey! Psst! You! Yeah, YOU!Best Marvel Snap Ongoing Spectrum Deck (February 2023)
Dev Comment: The cards below are rather weak at the moment, so we’re giving them a small buff to help them perform a bit better.
Text-Only Update to Yondu:Destroy the top card of your opponent’s deck.Dev Comment: Yondu’s text now accurately describes his effect. Please remember that most triggered and Ongoing effects are not active while a card is still in your deck, so despite the word “Destroy”, Yondu can remove Colossus and Wolverine with impunity.
Text-Only Update: As an ongoing effort to improve card and location text, we’ve adjusted everything that currently says “When you play a card” to say “After you play a card” instead. We hope this makes it clearer that these abilities trigger once a card has been fully played, including its On Reveal effects. None of these are functional changes.
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LOCATION UPDATES
Sakaar: After this turn, put a card from each player’s hand here. Sakaar has a lot of weird interactions with cards like Storm and Wave as a consequence of revealing a card mid-turn. While we’re sad to lose the exciting moment of Sakaar revealing, we want to avoid these confusing interactions going forward. We think this design will also open up some interesting interaction points in the early game. As a note, Sakaar in the introductory missions will retain the old effect.
Text-Only Update: As noted in Card Updates, the following locations are being revised to use “After” instead of “When” for triggers related to playing a card. None of these are functional changes. Locations affected are:Altar of Death, Bar Sinister, Cloning Vats, Danger Room, Death’s Domain, Lechuguilla, Luke’s Bar, Machineworld, Orchis Forge, Quantum Tunnel, Shuri’s Lab, Sinister London, Vibranium Mines, Vormir.
Adjusted the cost of Klyntar’s Symbiote from 1 to 4.(Author comment: Killmonger and Electra do not kill it anymore!)
Nikola has been a Staff Writer at Prima Games since May 2022. He has been gaming since being able to hold an Amiga 500 joystick on his own, back in the early 90s (when gaming was really good!). Nikola has helped organize dozens of gaming events and tournaments and has been professionally attached to gaming since 2009.